[GAME_NAME]

A physics-driven wind energy game

Factsheet

DeveloperTurbulent Danny Studios LLC · D.C. Sale — github.com/dcsale
Based inColorado, USA
EngineBevy (Rust) + avian3d physics
PlatformsWindows, Linux (macOS planned)
StoresSteam (TBA), itch.io: dcsale.itch.io/coblade-game
Steam launch price$4.99 USD
itch.io priceName your price ($0 minimum)
Release dateTBA
Press contactsale.danny@gmail.com
Studio websiteturbulentdannystudios.com
Social YouTube, GitHub, Reddit, Substack

Description

Short (~60 words)

[GAME_NAME] is an experimental wind-energy game and digital-twin sandbox built in Bevy/Rust. Explore turbine test ranges, inspect 3D asset rails, select individual or grouped turbines, view SCADA-style turbine data, and test evolving MBDyn structural turbine rigs. This is an active technical playtest build. Expect experimental systems, placeholder visuals, and ongoing performance tuning.

Long

[GAME_NAME] is an experimental wind-energy game and digital-twin sandbox built in Bevy/Rust. Explore turbine test ranges, inspect 3D asset rails, select individual or grouped turbines, view SCADA-style turbine data, and test evolving MBDyn structural turbine rigs. This is an active technical playtest build. Expect experimental systems, placeholder visuals, and ongoing performance tuning.

Current playtest focus: Phase 3 is now stabilized around turbine selection, grouped SCADA, camera controls, asset rails, vortex rooms, and structural rooms.

Phase 4 is starting now and focuses on scalable MBDyn turbine tiers:

Current Playtest Features

Trailer & Videos

[TRAILER COMING SOON]

Screenshots

Click any image to download high-resolution.

About the developer

Danny Sale on top of a wind turbine

Danny Sale is a wind-energy engineer with 18+ years spanning blade design, aerodynamics, testing, including years spent as wind turbine technicians & researcher. He led aerodynamics and control systems projects from 2 MW to 20 MW+ wind turbine platforms supporting their certification & campaigns. Combining certified field experience with advanced engineering expertise, he has now turned to game design to let his creativity go wild.

Contact

Press inquiries: sale.danny@gmail.com