Factsheet
| Developer | Turbulent Danny Studios LLC · D.C. Sale — github.com/dcsale |
|---|---|
| Based in | Colorado, USA |
| Engine | Bevy (Rust) + avian3d physics |
| Platforms | Windows, Linux (macOS planned) |
| Stores | Steam (TBA), itch.io: dcsale.itch.io/coblade-game |
| Steam launch price | $4.99 USD |
| itch.io price | Name your price ($0 minimum) |
| Release date | TBA |
| Press contact | sale.danny@gmail.com |
| Studio website | turbulentdannystudios.com |
| Social | YouTube, GitHub, Reddit, Substack |
Description
Short (~60 words)
[GAME_NAME] is an experimental wind-energy game and digital-twin sandbox built in Bevy/Rust. Explore turbine test ranges, inspect 3D asset rails, select individual or grouped turbines, view SCADA-style turbine data, and test evolving MBDyn structural turbine rigs. This is an active technical playtest build. Expect experimental systems, placeholder visuals, and ongoing performance tuning.
Long
[GAME_NAME] is an experimental wind-energy game and digital-twin sandbox built in Bevy/Rust. Explore turbine test ranges, inspect 3D asset rails, select individual or grouped turbines, view SCADA-style turbine data, and test evolving MBDyn structural turbine rigs. This is an active technical playtest build. Expect experimental systems, placeholder visuals, and ongoing performance tuning.
Current playtest focus: Phase 3 is now stabilized around turbine selection, grouped SCADA, camera controls, asset rails, vortex rooms, and structural rooms.
Phase 4 is starting now and focuses on scalable MBDyn turbine tiers:
- Visual proxy turbines
- Lightweight MBDyn rigs
- Active runtime rigs
- Full focus/scientific rigs for detailed inspection
Current Playtest Features
- First-person and fly-camera exploration
- Selectable wind turbines and MBDyn turbine rigs
- Drag-select multiple turbines
Shift + numberturbine group assignment- Double-tap number keys to recall turbine groups
- Combined group SCADA panel with summed power and averaged rotor/health data
- Lightweight and full-detail MBDyn turbine visualization tiers
- Asset rail map for reviewing imported 3D models
- Animated asset previews where supported
- Vortex particle test rooms
- Structural blade/airfoil visualization rooms
- Music radio controls and in-game UI control list
- Weather, clouds, terrain, missions, and turbine collapse/destruction test systems
Trailer & Videos
Screenshots
Click any image to download high-resolution.
Logo & Brand
About the developer
Danny Sale is a wind-energy engineer with 18+ years spanning blade design, aerodynamics, testing, including years spent as wind turbine technicians & researcher. He led aerodynamics and control systems projects from 2 MW to 20 MW+ wind turbine platforms supporting their certification & campaigns. Combining certified field experience with advanced engineering expertise, he has now turned to game design to let his creativity go wild.
Contact
Press inquiries: sale.danny@gmail.com
![[GAME_NAME] screenshot 1](/images/screenshots/01.png)
![[GAME_NAME] screenshot 2](/images/screenshots/02.png)
![[GAME_NAME] screenshot 3](/images/screenshots/03.png)
![[GAME_NAME] screenshot 4](/images/screenshots/04.png)