Factsheet
| Developer | Turbulent Danny Studios LLC · D.C. Sale — github.com/dcsale |
|---|---|
| Based in | Colorado, USA |
| Engine | Bevy (Rust) + avian3d physics |
| Platforms | Windows, Linux (macOS planned) |
| Stores | Steam (TBA), itch.io: dcsale.itch.io/rad-winds |
| Steam launch price | $4.99 USD |
| itch.io price | Name your price ($0 minimum) |
| Release date | TBA |
| Press contact | press@radwinds.com |
| Studio website | turbulentdannystudios.com |
| Social | YouTube, GitHub, Reddit, Substack |
Description
Short (~60 words)
Rad Winds is an experimental wind-energy game and physics sandbox built in Bevy/Rust. Explore turbine test ranges, inspect 3D asset rails, select individual or grouped turbines, view SCADA-style turbine data, and test evolving MBDyn structural turbine rigs. This is an active technical playtest build. Expect experimental systems, placeholder visuals, and ongoing performance tuning.
Long
Rad Winds is an experimental wind-energy game and physics sandbox built in Bevy/Rust. Explore turbine test ranges, inspect 3D asset rails, select individual or grouped turbines, view SCADA-style turbine data, and test evolving MBDyn structural turbine rigs. This is an active technical playtest build. Expect experimental systems, placeholder visuals, and ongoing performance tuning.
Current playtest focus: Phase 3 is now stabilized around turbine selection, grouped SCADA, camera controls, asset rails, vortex rooms, and structural rooms.
Phase 4 is starting now and focuses on scalable MBDyn turbine tiers:
- Visual proxy turbines
- Lightweight MBDyn rigs
- Active runtime rigs
- Full focus/scientific rigs for detailed inspection
Current Playtest Features
- First-person and fly-camera exploration
- Selectable wind turbines and MBDyn turbine rigs
- Drag-select multiple turbines
Shift + numberturbine group assignment- Double-tap number keys to recall turbine groups
- Combined group SCADA panel with summed power and averaged rotor/health data
- Lightweight and full-detail MBDyn turbine visualization tiers
- Asset rail map for reviewing imported 3D models
- Animated asset previews where supported
- Vortex particle test rooms
- Structural blade/airfoil visualization rooms
- Music radio controls and in-game UI control list
- Weather, clouds, terrain, missions, and turbine collapse/destruction test systems
Trailer & Videos
Screenshots
Click any image to download high-resolution.
Logo & Brand
About the developer
Danny Sale is a wind-energy engineer with 18+ years spanning blade design, aerodynamics, testing, including years spent as wind turbine technicians & researcher. He led aerodynamics and control systems projects from 2 MW to 20 MW+ wind turbine platforms supporting their certification & campaigns. Combining certified field experience with advanced engineering expertise, he has now turned to game design to let his creativity go wild.
Contact
Press inquiries: press@radwinds.com



