[GAME_NAME]

A physics-driven wind energy game

About

[GAME_NAME] is an experimental wind-energy game and digital-twin sandbox built in Bevy/Rust. Explore turbine test ranges, inspect 3D asset rails, select individual or grouped turbines, view SCADA-style turbine data, and test evolving MBDyn structural turbine rigs. This is an active technical playtest build. Expect experimental systems, placeholder visuals, and ongoing performance tuning.

Current playtest focus: Phase 3 is now stabilized around turbine selection, grouped SCADA, camera controls, asset rails, vortex rooms, and structural rooms.

Phase 4 is starting now and focuses on scalable MBDyn turbine tiers:

Where to play

Current Playtest Features

Trailer

[TRAILER COMING SOON]

Screenshots

Higher-resolution assets and the full press kit are available on the press page.

Built on the CoBlade physics toolchain

[GAME_NAME] is powered by the open-source CoBlade physics toolchain and developer D.C. Sale's wind-energy engineering work (papers in preparation for Wind Energy Science, 2026). The game brings real composite blade structural analysis, vortex-particle aerodynamics, and MBDyn multi-body dynamics into an interactive 3D sandbox.