
A physics-driven wind energy game
Straight from the in-engine playtests — scroll sideways for more →
Higher-resolution assets and the full press kit are on the press page.
Rad Winds is an experimental wind-energy game and physics sandbox built in Bevy/Rust. Explore turbine test ranges, inspect 3D asset rails, select individual or grouped turbines, view SCADA-style turbine data, and test evolving MBDyn structural turbine rigs. This is an active technical playtest build. Expect experimental systems, placeholder visuals, and ongoing performance tuning.
Current playtest focus: Phase 3 is now stabilized around turbine selection, grouped SCADA, camera controls, asset rails, vortex rooms, and structural rooms.
Phase 4 is starting now and focuses on scalable MBDyn turbine tiers: visual proxy turbines, lightweight MBDyn rigs, active runtime rigs, and full focus/scientific rigs for detailed inspection.
Select any turbine and a full SCADA panel opens up: live power, rotor-speed and health dials, blade-root and tower-base moments, tip deflection, modal frequencies, wind resource, utilization and MBDyn structural tier — the same read-outs a real turbine engineer watches on a live machine.
An Energy Ship is a turbine you pilot yourself. They come in different builds with different abilities, and the SCADA keeps updating in real time as you drive.
Tracked land crawler — engage the tank-tracks and drive or yaw a geared crawler turbine across the terrain.
Feeder-ship — a 15 MW hull-mounted turbine that floats and ballasts on the water, holding station while its hull takes hits.
A different branch of turbine tech, in active development: Mutant Turbines use discrete-Cosserat flexible rods for whole-body compliance — the vision is blades that curl and grab like hands, and turbine towers that walk on flexible legs across the range.
Shift + number turbine group assignmentThe Wartburg TN level grows a forest from real USGS LiDAR canopy-height data — white oak, chestnut oak, tulip poplar, red maple, eastern hemlock, Virginia pine and more. Every species carries a four-season material set, so the same hillside greens up in spring, deepens through summer, turns in autumn, and drops to bare branches under winter snow — while the conifers stay evergreen.
Rad Winds is powered by the open-source CoBlade physics toolchain and developer D.C. Sale's wind-energy engineering work (papers in preparation for Wind Energy Science, 2026). The game brings real composite blade structural analysis, vortex-particle aerodynamics, and MBDyn multi-body dynamics into an interactive 3D sandbox.