An animal battle simulator — coming soon to Steam
From in-development builds, debug overlays and all. Tap a shot to open it full size and pinch to zoom — scroll sideways for more →
WarCritters is an animal battle simulator built in Bevy/Rust. Draft two armies from a roster of dozens of species, set them loose in an arena, and watch the fight play out — or drop into any critter on your side and fight alongside it in first or third person.
It is a physics game first. Every unit is a real body with a real hitbox: it climbs terrain, gets shoved, flinches from hits, topples when it dies, and piles up where it falls.
Unedited captures from in-development builds, played back at the speed the game ran. The panels in the corners are developer tools, not part of the game's interface. Use the full-screen button on any clip to see it big; on a phone, turn it sideways.
A whole match, start to finish — both armies line up in Battle Setup, charge across the Classic arena, meet in the middle and fight it out until one side wins.
Commander view on the Dunes — the RTS camera over the Dunes arena as the blue army pushes across the sand and red's numbers thin out.
The Armory — run the firing range in third person, then switch to first person, rifle at the hip, facing the knights and cattle that stand in as targets.
WarCritters is in active development. Follow the Substack or YouTube for development updates, and the Steam page will be announced there first.
| Developer | Turbulent Danny Studios LLC · D.C. Sale |
|---|---|
| Based in | Colorado, USA |
| Engine | Bevy (Rust) + avian3d physics |
| Genre | Animal battle simulator (RTS + possess-a-unit action) |
| Platforms | Windows, Linux (web/local multiplayer planned) |
| Stores | Steam (coming soon) |
| Status | In development |
| Release date | TBA |
WarCritters shares its Bevy/Rust + avian3d foundations with Rad Winds, the studio's wind-energy physics sandbox. Both come out of D.C. Sale's work on real physics and simulation tooling. More about the studio →