About
WarCritters is an animal battle simulator built in Bevy/Rust. Draft two armies from a roster of dozens of species, set them loose in an arena, and watch the fight play out — or drop into any critter on your side and fight alongside it in first or third person.
It is a physics game first. Every unit is a real body with a real hitbox: it climbs terrain, gets shoved, flinches from hits, topples when it dies, and piles up where it falls.
What is in it
- A large roster — wolves, bears, horses, sharks, dinosaurs, and armoured humanoids, each with its own size, health, speed and pair of special abilities.
- Possess anything — take direct control of any unit in your army, in first or third person, and hand it back to the AI when you are done.
- Real weapons — a ten-weapon arsenal from assault rifles to bolt-action snipers and a katana, each with its own iron sights, ballistics and recoil.
- Commander mode — pull back to an RTS camera, give stance orders, place buildings and scatter power-ups before the fight.
- The Armory — a dedicated firing range with every weapon and modifier on hand, for players who want to learn the guns properly.
Where to play
WarCritters is in active development. Follow the Substack or YouTube for development updates, and the Steam page will be announced there first.